🔗 How Much Does It Cost To Make An App?

How Much Does It Cost To Make An App? Estimate the cost of an app easily using this handy tool. This budget range is a rough estimate based on the amount of time it will take to complete your project and a recommended budget of $60-100 USD per hour (market rate for quality talent is typically in this range). Considering the base rates stated in the tool, we can derive the following effort estimates which, in my opinion, are much more interesting to analyse (from a development point of view):...

October 18, 2013 Â· 1 min Â· 172 words

🔗 iOS Design Patterns

iOS Design Patterns The tutorial is divided into sections, one section per design pattern. In each section, you’ll read an explanation of the following: What the design pattern is. Why you should use it. How to use it and, where appropriate, common pitfalls to watch for when using the pattern. (…) In the process of developing this app, you’ll become acquainted with the most common Cocoa design patterns: Creational : Singleton and Abstract Factory....

October 4, 2013 Â· 1 min Â· 91 words

🔗 Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company

Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company There are three types of App Store Short Links, in two forms, one for iOS apps, another for Mac Apps: Company Name iOS: http://appstore.com/ <companyname> for example, http://appstore.com/apple Mac: http://appstore.com/mac/ <companyname> for example, http://appstore.com/mac/apple App Name iOS: http://appstore.com/ <appname> for example, http://appstore.com/keynote Mac: http://appstore.com/mac/ <appname> for example, http://appstore.com/mac/keynote App by Company iOS: http://appstore.com/ <companyname>/<appname> for example, http://appstore....

October 3, 2013 Â· 1 min Â· 116 words

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Due to the interconnected, non-simple structure of ontologies, it’s difficult to give a simple diagram that fully models one. Instead, I’m just going to list the broad categories of classes that you find in an application and simply discuss how they actually interconnect. (via Cocoa with Love: The design of every Mac application ) See also, for a more practical view: What are the Xcode solution organisation best practices and guidelines?...

October 2, 2013 Â· 1 min Â· 76 words

🔗 newfoo: Good Practices for Big iPhone Projects

newfoo: Good Practices for Big iPhone Projects Developing a high-quality iPhone app can be tricky stuff for new and veteran developers alike – especially on larger projects. In this article, I’ll discuss several tools & techniques that have helped my teams and me to produce high quality work and helped save a lot of time. Use Multiple Build Configurations Use an Enhanced UIColor Use isEmpty Instead of Nil and Length Checks Use Logging Treat Compile Warnings as Errors Use Static Analysis Frequently Learn Apple’s Rules for Memory Management

October 2, 2013 Â· 1 min Â· 88 words

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I decided to shift away from pure value-based tables about sizes of design elements towards a simple guide that should help to get you started with iOS 7 app design (via The iOS 7 Design Cheat Sheet – Ivo Mynttinen / User Interface Designer )

September 19, 2013 Â· 1 min Â· 45 words

🔗 75 Essential Tools for iOS Developers – Fickle Bits

75 Essential Tools for iOS Developers – Fickle Bits I present to you a gigantic list of tools. Some of these I use daily, others I see potential in. (…) I tried to categorize these the best I can. Some of the entries are websites, some are back-end services, but most are apps that you install. Not all of the apps are free, so I’ll make a note with a $ to denote that an app costs money....

September 19, 2013 Â· 1 min Â· 108 words

🔗 iOS 7 Development Tips, Tricks & Hacks

iOS 7 Development Tips, Tricks & Hacks Like with any new iOS version there are a bunch of new tricks and hacks to work out. Here are a few things that weren’t immediately obvious to me, it’s in no way a complete set, just things that I happened to come across.

September 19, 2013 Â· 1 min Â· 51 words

🔗 Stand In. Prototyping that doesn’t suck.

Stand In. Prototyping that doesn’t suck. Prototypes that feel native, straight from Photoshop.

September 19, 2013 Â· 1 min Â· 13 words

🔗 Tools | Developer Economics Developer Economics

Tools | Developer Economics Developer Economics Boost development speed Test your idea & get feedback Before launch After launch Get more users Distribute your app Promote your app Monetize your app Monitor your app’s success Expand to new markets

September 17, 2013 Â· 1 min Â· 39 words

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If you want to make a mobile app for an iOS device, you are operating at the intersection of software, design, and Apple’s particular development philosophy and tools. True competency requires successfully drawing on key concepts from each of these areas (and filling in your own blanks). (via Everything a Competent iOS Developer Needs to Know [Graphic] )

August 31, 2013 Â· 1 min Â· 58 words

🔗 Zach Waugh: Preventing Xcode from building with #error

Zach Waugh: Preventing Xcode from building with #error zachwaugh: (…) I wanted Xcode to not even build the app if conflicting conditions were enabled. I came across the #error preprocessor directive which does exactly that, and can be used like this: #if defined(APP_STORE) && defined(BETA) #error Beta enabled for App Store build! #endif

August 31, 2013 Â· 1 min Â· 53 words

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“I’m writing to tell you about __APP__, my new __PRICE__ app for iPhone and iPad that makes it easy to __PURPOSE__. You can see screenshot and other details at the __LINK__.” Here’s what I want to know about your app: What’s it called? What does it do? Why do I (and my readers) care? What does it look like? Where can I get more information?

August 30, 2013 Â· 1 min Â· 65 words

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App.io, previously Kickfolio, allows developers to test drive their iOS apps in any browser, on any device. No Downloads. No UDIDs. Just a simple testing page in the browser featuring your live, interactive app. With App.io, developers are able to simply upload their test builds and share a link with their testers and clients. (via Run iOS Apps in the Browser – App.io )

August 27, 2013 Â· 1 min Â· 64 words

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Android vs. iOS screen sizes in the market. (via Android Fragmentation Report July 2013 – OpenSignal )

August 6, 2013 Â· 1 min Â· 17 words

🔗 App Annie – App Ranking, Analytics, Market Intelligence

App Annie – App Ranking, Analytics, Market Intelligence No SDKs We simply pull the data on your behalf via iTunes Connect, Google Developer or Amazon Appstore accounts. No recompilation, no added bugs.

July 18, 2013 Â· 1 min Â· 32 words

🔗 The apps that get featured on the iOS App Store

The apps that get featured on the iOS App Store Over the past few months, I’ve been researching the kinds of apps that get featured on the iTunes App Store home page for different countries around the world. Here are my initial findings.

July 9, 2013 Â· 1 min Â· 43 words

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Basic Features: Overview of iOS Crash Reporting Tools: Part ½ | Ray Wenderlich Setup Procedures: Overview of iOS Crash Reporting Tools: Part 2/2 | Ray Wenderlich

June 15, 2013 Â· 1 min Â· 26 words

🔗 Apportable – Objective-C for Android

Apportable – Objective-C for Android Objective-C for Android Apportable lets you cross-compile your iOS game to Android, dramatically expanding your user base. Hummm… I wonder if this is half-decent in practice as it “looks” in theory.

June 15, 2013 Â· 1 min Â· 36 words

📺 Apple – Making a difference. One app at a time.

Apple – Making a difference. One app at a time. (by Apple ) THIS!

June 13, 2013 Â· 1 min Â· 14 words