📺 9 Out Of 10 Americans Are Completely Wrong About This Mind-Blowing Fact

(via 9 Out Of 10 Americans Are Completely Wrong About This Mind-Blowing Fact) ( Source: https://www.youtube.com/ )

15 October 2013 Â· 1 min Â· 17 words

📺 Elevate NYC 2013 Keynote, by Gary Vaynerchuk

You think of social networks as distribution for awareness for something else, you think of it as distribution. (…) I think of those platforms as platforms to natively story tell to bring awareness. It is a substantial difference and what it does is it forces me to actually bring value on those channels, instead of thinking them as impressions. At 9:10 of the Elevate NYC 2013 Keynote (by Gary Vaynerchuk) ( Source: https://www.youtube.com/ )

15 October 2013 Â· 1 min Â· 74 words

🏞 (image)

A minha família tinha uma fábrica que produzia azeite e azeitonas. As verdes e as pretas (mas sem aquela cor brilhante e uniforme). Um dia o meu Pai resolveu experimentar fazer também as “azeitonas pintadas” que já faziam sucesso em Espanha. Sendo ele engenheiro químico e eu na altura estudante de engenharia química, conversámos várias vezes sobre o processo. Passaram muitos anos, elas estão aí por toda a parte, as outras, as azeitonas realmente boas… essas aparecem cada vez menos. ...

9 October 2013 Â· 1 min Â· 91 words

🏞 (image)

(via You Should be Thinking Mobile 1st, 2nd, and 69th | Gary Vaynerchuk )

4 October 2013 Â· 1 min Â· 14 words

📋 Dorme, dorme…

Dorme, dorme, meu menino Que a mãezinha logo vem Foi lavar os cueirinhos (… teus paninhos) À fontinha de Belém Dorme, dorme, meu menino Dorme que eu durmo também Quem embala o seu menino Só quer que ele durma bem O meu menino tem sono E o sono não lhe quer vir Canta, canta, passarinho Para o menino dormir

4 October 2013 Â· 1 min Â· 59 words

🔗 How emotional design can give your website much more impact

How emotional design can give your website much more impact In this article I’ll give you an idea of the potential of emotional design. We’ll be looking at copywriting and visuals but especially looking at interaction, since we’re interaction designers. Emotional design is designing for emotions in the user. It means you try to make sure that users feel a certain way. Preferably a way that complements the brand or product, or just the specific process the user is in. ...

4 October 2013 Â· 1 min Â· 80 words

🔗 iOS Design Patterns

iOS Design Patterns The tutorial is divided into sections, one section per design pattern. In each section, you’ll read an explanation of the following: What the design pattern is. Why you should use it. How to use it and, where appropriate, common pitfalls to watch for when using the pattern. (…) In the process of developing this app, you’ll become acquainted with the most common Cocoa design patterns: Creational : Singleton and Abstract Factory. Structural : MVC, Decorator, Adapter, Facade and Composite. Behavioral : Observer, Memento, Chain of Responsibility and Command.

4 October 2013 Â· 1 min Â· 91 words

🔗 8 Steps to Choosing the Right Market for You

8 Steps to Choosing the Right Market for You In this post I’ll show you how I chose my market and I’ll share a few different resources I used to learn more (including how you can use a franchise business to give you all the info you need). Make a list of market ideas Is the market big enough to support you? Is the market profit driven? Remove all industries that don’t interest you Do they make enough money to buy software? Do they currently use software? Can you get a decision maker on the phone? Making the choice

3 October 2013 Â· 1 min Â· 99 words

🔗 Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company

Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company There are three types of App Store Short Links, in two forms, one for iOS apps, another for Mac Apps: Company Name iOS: http://appstore.com/ <companyname> for example, http://appstore.com/apple Mac: http://appstore.com/mac/ <companyname> for example, http://appstore.com/mac/apple App Name iOS: http://appstore.com/ <appname> for example, http://appstore.com/keynote Mac: http://appstore.com/mac/ <appname> for example, http://appstore.com/mac/keynote App by Company iOS: http://appstore.com/ <companyname>/<appname> for example, http://appstore.com/apple/keynote Mac: http://appstore.com/mac/ <companyname>/<appname> for example, http://appstore.com/mac/apple/keynote Most companies and apps have a canonical App Store Short Link. This canonical URL is created by changing or removing certain characters (many of which are illegal or have special meaning in a URL (for example, “&”)). ...

3 October 2013 Â· 1 min Â· 116 words

📋 Unshit yourself!: Quanto ganha a minha Consultora de Tecnologias de Informação?

Unshit yourself!: Quanto ganha a minha Consultora de Tecnologias de Informação? rupeal: Sendo que uma das unidades que lidero se dedica ao negócio da sub-contratação de recursos humanos (vulgo Outsourcing) na área das Tecnologias de Informação (TI’s), posso afirmar que possuo bastante conhecimento acerca do tema. Espanta-me a falta de transparência da maioria dos players do mercado…

3 October 2013 Â· 1 min Â· 57 words

🏞 (image)

Due to the interconnected, non-simple structure of ontologies, it’s difficult to give a simple diagram that fully models one. Instead, I’m just going to list the broad categories of classes that you find in an application and simply discuss how they actually interconnect. (via Cocoa with Love: The design of every Mac application ) See also, for a more practical view: What are the Xcode solution organisation best practices and guidelines? Code Organization in Xcode Projects

2 October 2013 Â· 1 min Â· 76 words

🔗 newfoo: Good Practices for Big iPhone Projects

newfoo: Good Practices for Big iPhone Projects Developing a high-quality iPhone app can be tricky stuff for new and veteran developers alike – especially on larger projects. In this article, I’ll discuss several tools & techniques that have helped my teams and me to produce high quality work and helped save a lot of time. Use Multiple Build Configurations Use an Enhanced UIColor Use isEmpty Instead of Nil and Length Checks Use Logging Treat Compile Warnings as Errors Use Static Analysis Frequently Learn Apple’s Rules for Memory Management

2 October 2013 Â· 1 min Â· 88 words

🔗 Warnings I turn on, and why » Idle Time

Warnings I turn on, and why » Idle Time I’ve started turning on most of Xcode’s warning options and one warning-related build setting in all of my personal projects. I suggest you do the same. (…) The rest of the warnings, I turn on because either they make something clearer or they tell me about either real or potential (i.e., future real) bugs. See also boredzo/Warnings-xcconfig repo at GitHub.

2 October 2013 Â· 1 min Â· 69 words

🔗 High Scalability – Expandability: Steve Wozniak’s Biggest Success and Nolan Bushnell’s Biggest Regret

High Scalability – Expandability: Steve Wozniak’s Biggest Success and Nolan Bushnell’s Biggest Regret Lesson: Think Geek The lesson: when your grownup self compels you to be lean and create something minimally viable – think geek. It may not make your accountants happy, but your “just because it seems like a great thing” idea might be exactly what you need to become more successful than you can possibly imagine.

30 September 2013 Â· 1 min Â· 68 words

🔗 The Responsive Organization

The Responsive Organization EfficiencyThe Responsive Organization is built to learn and respond rapidly by optimizing for the open flow of information; encouraging experimentation and learning on rapid cycles; and organizing as a network of employees, customers, and partners motivated by shared purpose. The Shift A number of fundamental shifts in corporate structures and information systems are required to take advantage of the increased speed of information. From → To Efficiency → Responsiveness Hierarchies → Networks Controlling → Empowering Extrinsic Rewards → Intrinsic Motivation Office & Office Hours → Anywhere & Anytime Customers & Partners → Community ...

24 September 2013 Â· 1 min Â· 96 words

🏞 (image)

(via Should A Logo Be Timeless? – The Logo Company )

23 September 2013 Â· 1 min Â· 11 words

🔗 CodeRunner — krillapps

CodeRunner — krillapps Edit and run code in any programming language with just a single click. With CodeRunner, it has never been easier to write and test code, run scripts, work with algorithms, or simply experiment with a new coding or scripting language.

20 September 2013 Â· 1 min Â· 43 words

🏞 (image)

I decided to shift away from pure value-based tables about sizes of design elements towards a simple guide that should help to get you started with iOS 7 app design (via The iOS 7 Design Cheat Sheet – Ivo Mynttinen / User Interface Designer )

19 September 2013 Â· 1 min Â· 45 words

🏞 (image)

It’s pretty incredible when you think about. Could you say ’no’ to millions, I repeat, MILLIONS of dollars of merchandise money? I don’t know if I could. Would you stop creating your art if millions of people admired your work and kept wanting more? I don’t know if I would. Life, goals, and advice in the illustrated words of Bill Watterson (via ZEN PENCILS – 128. BILL WATTERSON: A cartoonist’s advice )

19 September 2013 Â· 1 min Â· 72 words

🔗 75 Essential Tools for iOS Developers – Fickle Bits

75 Essential Tools for iOS Developers – Fickle Bits I present to you a gigantic list of tools. Some of these I use daily, others I see potential in. (…) I tried to categorize these the best I can. Some of the entries are websites, some are back-end services, but most are apps that you install. Not all of the apps are free, so I’ll make a note with a $ to denote that an app costs money. ...

19 September 2013 Â· 1 min Â· 108 words