🔗 Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company

Technical Q&A QA1633: Creating easy-to-read short links to the App Store for your apps and company There are three types of App Store Short Links, in two forms, one for iOS apps, another for Mac Apps: Company Name iOS: http://appstore.com/ <companyname> for example, http://appstore.com/apple Mac: http://appstore.com/mac/ <companyname> for example, http://appstore.com/mac/apple App Name iOS: http://appstore.com/ <appname> for example, http://appstore.com/keynote Mac: http://appstore.com/mac/ <appname> for example, http://appstore.com/mac/keynote App by Company iOS: http://appstore.com/ <companyname>/<appname> for example, http://appstore....

October 3, 2013 · 1 min · 116 words

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I decided to shift away from pure value-based tables about sizes of design elements towards a simple guide that should help to get you started with iOS 7 app design (via The iOS 7 Design Cheat Sheet – Ivo Mynttinen / User Interface Designer )

September 19, 2013 · 1 min · 45 words

🔗 Stand In. Prototyping that doesn’t suck.

Stand In. Prototyping that doesn’t suck. Prototypes that feel native, straight from Photoshop.

September 19, 2013 · 1 min · 13 words

🔗 Touch Keyboard Type ‘Cheat Sheet’ – Labs – Baymard Institute

Touch Keyboard Type ‘Cheat Sheet’ – Labs – Baymard Institute HTML5 code and demos for invoking different touch keyboards depending on input type

September 19, 2013 · 1 min · 23 words

🔗 Tools | Developer Economics Developer Economics

Tools | Developer Economics Developer Economics Boost development speed Test your idea & get feedback Before launch After launch Get more users Distribute your app Promote your app Monetize your app Monitor your app’s success Expand to new markets

September 17, 2013 · 1 min · 39 words

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If you want to make a mobile app for an iOS device, you are operating at the intersection of software, design, and Apple’s particular development philosophy and tools. True competency requires successfully drawing on key concepts from each of these areas (and filling in your own blanks). (via Everything a Competent iOS Developer Needs to Know [Graphic] )

August 31, 2013 · 1 min · 58 words

🔗 Zach Waugh: Preventing Xcode from building with #error

Zach Waugh: Preventing Xcode from building with #error zachwaugh: (…) I wanted Xcode to not even build the app if conflicting conditions were enabled. I came across the #error preprocessor directive which does exactly that, and can be used like this: #if defined(APP_STORE) && defined(BETA) #error Beta enabled for App Store build! #endif

August 31, 2013 · 1 min · 53 words

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“I’m writing to tell you about __APP__, my new __PRICE__ app for iPhone and iPad that makes it easy to __PURPOSE__. You can see screenshot and other details at the __LINK__.” Here’s what I want to know about your app: What’s it called? What does it do? Why do I (and my readers) care? What does it look like? Where can I get more information?

August 30, 2013 · 1 min · 65 words

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App.io, previously Kickfolio, allows developers to test drive their iOS apps in any browser, on any device. No Downloads. No UDIDs. Just a simple testing page in the browser featuring your live, interactive app. With App.io, developers are able to simply upload their test builds and share a link with their testers and clients. (via Run iOS Apps in the Browser – App.io )

August 27, 2013 · 1 min · 64 words

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Android vs. iOS screen sizes in the market. (via Android Fragmentation Report July 2013 – OpenSignal )

August 6, 2013 · 1 min · 17 words