🔗 Stand In. Prototyping that doesn’t suck.

Stand In. Prototyping that doesn’t suck. Prototypes that feel native, straight from Photoshop.

September 19, 2013 · 1 min · 13 words

🔗 Touch Keyboard Type ‘Cheat Sheet’ – Labs – Baymard Institute

Touch Keyboard Type ‘Cheat Sheet’ – Labs – Baymard Institute HTML5 code and demos for invoking different touch keyboards depending on input type

September 19, 2013 · 1 min · 23 words

🔗 Tools | Developer Economics Developer Economics

Tools | Developer Economics Developer Economics Boost development speed Test your idea & get feedback Before launch After launch Get more users Distribute your app Promote your app Monetize your app Monitor your app’s success Expand to new markets

September 17, 2013 · 1 min · 39 words

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If you want to make a mobile app for an iOS device, you are operating at the intersection of software, design, and Apple’s particular development philosophy and tools. True competency requires successfully drawing on key concepts from each of these areas (and filling in your own blanks). (via Everything a Competent iOS Developer Needs to Know [Graphic] )

August 31, 2013 · 1 min · 58 words

🔗 Zach Waugh: Preventing Xcode from building with #error

Zach Waugh: Preventing Xcode from building with #error zachwaugh: (…) I wanted Xcode to not even build the app if conflicting conditions were enabled. I came across the #error preprocessor directive which does exactly that, and can be used like this: #if defined(APP_STORE) && defined(BETA) #error Beta enabled for App Store build! #endif

August 31, 2013 · 1 min · 53 words

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“I’m writing to tell you about __APP__, my new __PRICE__ app for iPhone and iPad that makes it easy to __PURPOSE__. You can see screenshot and other details at the __LINK__.” Here’s what I want to know about your app: What’s it called? What does it do? Why do I (and my readers) care? What does it look like? Where can I get more information?

August 30, 2013 · 1 min · 65 words

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App.io, previously Kickfolio, allows developers to test drive their iOS apps in any browser, on any device. No Downloads. No UDIDs. Just a simple testing page in the browser featuring your live, interactive app. With App.io, developers are able to simply upload their test builds and share a link with their testers and clients. (via Run iOS Apps in the Browser – App.io )

August 27, 2013 · 1 min · 64 words

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Android vs. iOS screen sizes in the market. (via Android Fragmentation Report July 2013 – OpenSignal )

August 6, 2013 · 1 min · 17 words

🔗 App Annie – App Ranking, Analytics, Market Intelligence

App Annie – App Ranking, Analytics, Market Intelligence No SDKs We simply pull the data on your behalf via iTunes Connect, Google Developer or Amazon Appstore accounts. No recompilation, no added bugs.

July 18, 2013 · 1 min · 32 words

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Basic Features: Overview of iOS Crash Reporting Tools: Part ½ | Ray Wenderlich Setup Procedures: Overview of iOS Crash Reporting Tools: Part 2/2 | Ray Wenderlich

June 15, 2013 · 1 min · 26 words

📺 Apple – Making a difference. One app at a time.

Apple – Making a difference. One app at a time. (by Apple ) THIS!

June 13, 2013 · 1 min · 14 words

🔗 Quartz Composer for iOS – Joris Kluivers

Quartz Composer for iOS – Joris Kluivers This project intends to provide a rendering & interaction framework for .qtz on your iPhone or iPad. Similar to what the Quartz Composer framework provides on OS X.

June 6, 2013 · 1 min · 35 words

🔗 Design Principles | Android Developers

Design Principles | Android Developers These design principles were developed by and for the Android User Experience Team to keep users’ best interests in mind. Consider them as you apply your own creativity and design thinking. Deviate with purpose. Enchant Me Delight me in surprising ways Real objects are more fun than buttons and menus Let me make it mine Get to know me Simplify My Life Keep it brief Pictures are faster than words Decide for me but let me have the final say Only show what I need when I need it I should always know where I am Never lose my stuff If it looks the same, it should act the same Only interrupt me if it’s important Make Me Amazing...

June 2, 2013 · 1 min · 159 words

🔗 Develop Cross Platform Mobile Apps and Games | Corona Labs

Develop Cross Platform Mobile Apps and Games | Corona Labs Interesting cross-platform mobile development kit, which compiles to native binaries. Uses the Lua programming language . Corona dramatically boosts your productivity. Thanks to our elegant APIs, tasks like animating objects, creating UI widgets or enabling physics take only a few lines of code. Corona is the best solution for developing cross-platform apps for all major platforms and devices. Write once and build to iOS, Android, Kindle Fire and NOOK at the touch of a button....

May 22, 2013 · 1 min · 115 words

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First and foremost, all we really did was our best implementation of what Chris Phin asked all App Makers to do in his talk at NSConference 5 . Our “perfect press release,” was literally just a point for point copy of the ideal press release from his talk, which I hope nobody will mind me sharing here. (via Launch Thanks | mur.mu.rs )

May 16, 2013 · 1 min · 63 words

🔗 Facebook Home prototyped in Quartz Composer – Tutorial

Facebook Home prototyped in Quartz Composer – Tutorial Facebook Home is prototyped with Quartz Composer (by Facebook), @DaveOBrien_ (a design student from Ireland) reverse engineered it and made 5 tutorials explaining how it’s done!

April 20, 2013 · 1 min · 34 words

🔗 Visceral Apps and You — Mysterious Trousers

Visceral Apps and You — Mysterious Trousers All of the apps mentioned above exhibit that same kinetic/potential interplay. They’re the UX version of bubble wrap. So here’s my theory: I believe that introducing visceral elements into an app will take it past the point of just being awesome. It will make your app speak to the subconscious, built-in affinity that humans have for the physical properties I mentioned before.

March 27, 2013 · 1 min · 69 words

🔗 Email on Mobile Devices | MailChimp

Email on Mobile Devices | MailChimp Right now, people strongly view mobile email as a filter, and we’re all trying to avoid getting deleted too fast, because our emails are awesome. Follow these best practices regarding engaging content and building trust with your audience, and take into consideration the design tips we’ve unearthed through our research. Your audience will thank you with its increased engagement.

March 18, 2013 · 1 min · 65 words

🔗 Dev Rocket – Photoshop panel plugin for iOS developers

Dev Rocket – Photoshop panel plugin for iOS developers A simplified solution to working between display resolutions, breaking down full ui designs into separate elements ready for Xcode and saving for the Retina display are just a few of the awesome features DevRocket brings to iOS designers currently using Photoshop.

February 28, 2013 · 1 min · 50 words

🔗 Helpshift | The customer support help desk for native apps

Helpshift | The customer support help desk for native apps Helpshift makes it easy to create that exceptional experience in native mobile apps, transforming customers into the most passionate sales team you could hope for, and loyal for life.

October 30, 2012 · 1 min · 39 words