🔗 Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich

Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich When Xcode 5 and iOS 7 were announced, a small addition was mentioned that most people might have missed: HeaderDoc. (…) In addition, Xcode parses HeaderDoc-style comments behind the scenes to automatically present your documentation in quick look panels.

June 18, 2014 · 1 min · 48 words

🔗 The best Xcode plugins

iosdevtips : There are a lot of Xcode plugins to augment the IDE with additional features, conveniences etc., but it is a pain to discover and install such plugins. Alcatraz is a really great package manager that makes it a breeze to install Xcode plugins. Here’s how it looks: In Alcatraz, you’ll find plugins, color schemes and templates for code fragments. You can install it by visiting alcatraz.io. Here are some of the best Xcode plugins available in Alcatraz to boost your productivity:...

April 12, 2014 · 1 min · 85 words

📺 Xcode Behaviors Presentation – Jay Thrash

Using one tab per task , instead of one tab per file, and applying Xcode behaviours to automatically switch between them. (via Triangle CocoaHeads May: Xcode Behaviors Presentation – Jay Thrash) See also How to make Xcode’s UI work for you (maybe) ( Source: https://player.vimeo.com/ )

January 6, 2014 · 1 min · 46 words

🔗 Alcatraz : Xcode Package Manager

Alcatraz : Xcode Package Manager Alcatraz is an open-source package manager for Xcode. It lets you discover and install plugins, templates and color schemes without the need for manually cloning or copying files. It installs itself as a part of Xcode and it feels like home.

November 16, 2013 · 1 min · 46 words

🔗 newfoo: Good Practices for Big iPhone Projects

newfoo: Good Practices for Big iPhone Projects Developing a high-quality iPhone app can be tricky stuff for new and veteran developers alike – especially on larger projects. In this article, I’ll discuss several tools & techniques that have helped my teams and me to produce high quality work and helped save a lot of time. Use Multiple Build Configurations Use an Enhanced UIColor Use isEmpty Instead of Nil and Length Checks Use Logging Treat Compile Warnings as Errors Use Static Analysis Frequently Learn Apple’s Rules for Memory Management

October 2, 2013 · 1 min · 88 words

🔗 Warnings I turn on, and why » Idle Time

Warnings I turn on, and why » Idle Time I’ve started turning on most of Xcode’s warning options and one warning-related build setting in all of my personal projects. I suggest you do the same. (…) The rest of the warnings, I turn on because either they make something clearer or they tell me about either real or potential (i.e., future real) bugs. See also boredzo/Warnings-xcconfig repo at GitHub.

October 2, 2013 · 1 min · 69 words

🔗 Dev Rocket – Photoshop panel plugin for iOS developers

Dev Rocket – Photoshop panel plugin for iOS developers A simplified solution to working between display resolutions, breaking down full ui designs into separate elements ready for Xcode and saving for the Retina display are just a few of the awesome features DevRocket brings to iOS designers currently using Photoshop.

February 28, 2013 · 1 min · 50 words

🔗 Xcode, GCC, and Homebrew

Xcode, GCC, and Homebrew Command Line Tools for Xcode: This package enables UNIX-style development via Terminal by installing command line developer tools, as well as Mac OS X SDK frameworks and headers.

February 17, 2012 · 1 min · 32 words