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  <channel><title>xcode | Hugo Ferreira</title>
    <link>https://hugo.ferreira.cc/tags/xcode/</link>
    <description>Recent content in Xcode by Hugo Ferreira</description>
    <image>
      <title>xcode | Hugo Ferreira</title>
      <url>https://hugo.ferreira.cc/hf-bw.jpg</url>
      <link>https://hugo.ferreira.cc/tags/xcode/</link>
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    <generator>Hugo -- 0.124.1</generator>
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    <copyright>2000–2024 by Hugo Ferreira · CC BY 4.0</copyright>
    <lastBuildDate>Tue, 04 Aug 2015 00:00:00 +0000</lastBuildDate>
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    <item>
      <title>🔗 Jibber -- iOS, meet JSON. A new way to debug.</title>
      <link>https://hugo.ferreira.cc/jibber/</link>
      <pubDate>Tue, 04 Aug 2015 00:00:00 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/jibber/</guid>
      <description>{width=&amp;ldquo;1440&amp;rdquo; height=&amp;ldquo;900&amp;rdquo;}
Jibber makes network debugging a breeze. (&amp;hellip;) You&amp;rsquo;ll be able to view both request and response parameters on your Mac in real time!</description>
      <content:encoded><![CDATA[<p><a href="http://rebel.tools/"><img loading="lazy" src="about-image.png" alt=""  />
{width=&ldquo;1440&rdquo;
height=&ldquo;900&rdquo;}</a></p>
<blockquote>
<p>Jibber makes network debugging a breeze. (&hellip;) You&rsquo;ll be able to view
both request and response parameters on your Mac in real time!</p>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 Documenting in Xcode with HeaderDoc Tutorial  |  Ray Wenderlich</title>
      <link>https://hugo.ferreira.cc/documenting-in-xcode-with-headerdoc-tutorial-ray/</link>
      <pubDate>Wed, 18 Jun 2014 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/documenting-in-xcode-with-headerdoc-tutorial-ray/</guid>
      <description>Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich
When Xcode 5 and iOS 7 were announced, a small addition was mentioned that most people might have missed: HeaderDoc.
(&amp;hellip;)
In addition, Xcode parses HeaderDoc-style comments behind the scenes to automatically present your documentation in quick look panels.</description>
      <content:encoded><![CDATA[<p><a href="http://www.raywenderlich.com/66395/documenting-in-xcode-with-headerdoc-tutorial">Documenting in Xcode with HeaderDoc Tutorial  |  Ray
Wenderlich</a></p>
<blockquote>
<p>When Xcode 5 and iOS 7 were announced, a small addition was mentioned
that most people might have missed: HeaderDoc.</p>
<p>(&hellip;)</p>
<p>In addition, Xcode parses HeaderDoc-style comments behind the scenes
to automatically present your documentation in quick look panels.</p>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 The best Xcode plugins</title>
      <link>https://hugo.ferreira.cc/the-best-xcode-plugins/</link>
      <pubDate>Sat, 12 Apr 2014 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/the-best-xcode-plugins/</guid>
      <description>iosdevtips :
There are a lot of Xcode plugins to augment the IDE with additional features, conveniences etc., but it is a pain to discover and install such plugins. Alcatraz is a really great package manager that makes it a breeze to install Xcode plugins. Here&amp;rsquo;s how it looks:
In Alcatraz, you&amp;rsquo;ll find plugins, color schemes and templates for code fragments. You can install it by visiting alcatraz.io.
Here are some of the best Xcode plugins available in Alcatraz to boost your productivity:</description>
      <content:encoded><![CDATA[<p><a href="http://iosdevtips.co/post/82232620790/best-xcode-plugins">iosdevtips</a> :</p>
<blockquote>
<p>There are a lot of Xcode plugins to augment the IDE with additional
features, conveniences etc., but it is a pain to discover and install
such plugins. Alcatraz is a really great package manager that makes it
a breeze to install Xcode plugins. Here&rsquo;s how it looks:</p>
<p><img loading="lazy" src="https://31.media.tumblr.com/81c31218829ec9a4ee03348dba98a6a9/tumblr_inline_n3kyc2AjXC1qh9cw7.png" alt=""  />
</p>
<p>In Alcatraz, you&rsquo;ll find plugins, color schemes and templates for code
fragments. You can install it by visiting <a href="http://alcatraz.io/">alcatraz.io</a>.</p>
<p>Here are some of the best Xcode plugins available in Alcatraz to boost
your productivity:</p>
<p><a href="http://iosdevtips.co/post/82232620790/best-xcode-plugins">Read More</a></p>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>📺 Xcode Behaviors Presentation -- Jay Thrash</title>
      <link>https://hugo.ferreira.cc/using-one-tab-per-task-instead-of-one-tab-per/</link>
      <pubDate>Mon, 06 Jan 2014 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/using-one-tab-per-task-instead-of-one-tab-per/</guid>
      <description>Using one tab per task , instead of one tab per file, and applying Xcode behaviours to automatically switch between them.
(via Triangle CocoaHeads May: Xcode Behaviors Presentation &amp;ndash; Jay Thrash)
See also How to make Xcode&amp;rsquo;s UI work for you (maybe)
( Source: https://player.vimeo.com/ )</description>
      <content:encoded><![CDATA[<p>Using <strong>one tab per task</strong> , instead of one tab per file, and applying <strong>Xcode behaviours</strong> to automatically switch between them.</p>
<p>(via <a href="http://www.jaythrash.com/blog/2012/06/04/xcode-behaviors-presentation/">Triangle CocoaHeads May: Xcode Behaviors Presentation &ndash; Jay Thrash</a>)</p>
<p>See also <a href="http://brian-webster.tumblr.com/post/22060296528/how-to-make-xcode-4s-ui-work-for-you-maybe">How to make Xcode&rsquo;s UI work for you (maybe)</a></p>
<p>( Source: <a href="https://player.vimeo.com/">https://player.vimeo.com/</a> )</p>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 Alcatraz : Xcode Package Manager</title>
      <link>https://hugo.ferreira.cc/alcatraz-xcode-package-manager/</link>
      <pubDate>Sat, 16 Nov 2013 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/alcatraz-xcode-package-manager/</guid>
      <description>Alcatraz : Xcode Package Manager
Alcatraz is an open-source package manager for Xcode. It lets you discover and install plugins, templates and color schemes without the need for manually cloning or copying files. It installs itself as a part of Xcode and it feels like home.</description>
      <content:encoded><![CDATA[<p><a href="http://mneorr.github.io/Alcatraz/">Alcatraz : Xcode Package Manager</a></p>
<blockquote>
<p>Alcatraz is an open-source package manager for Xcode. It lets you
discover and install plugins, templates and color schemes without the
need for manually cloning or copying files. It installs itself as a
part of Xcode and it feels like home.</p>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 newfoo: Good Practices for Big iPhone Projects</title>
      <link>https://hugo.ferreira.cc/newfoo-good-practices-for-big-iphone-projects/</link>
      <pubDate>Wed, 02 Oct 2013 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/newfoo-good-practices-for-big-iphone-projects/</guid>
      <description>newfoo: Good Practices for Big iPhone Projects
Developing a high-quality iPhone app can be tricky stuff for new and veteran developers alike &amp;ndash; especially on larger projects. In this article, I&amp;rsquo;ll discuss several tools &amp;amp; techniques that have helped my teams and me to produce high quality work and helped save a lot of time.
Use Multiple Build Configurations Use an Enhanced UIColor Use isEmpty Instead of Nil and Length Checks Use Logging Treat Compile Warnings as Errors Use Static Analysis Frequently Learn Apple&amp;rsquo;s Rules for Memory Management </description>
      <content:encoded><![CDATA[<p><a href="http://newfoo.net/2010/07/07/good-practices-for-big-iphone-projects.html">newfoo: Good Practices for Big iPhone
Projects</a></p>
<blockquote>
<p>Developing a high-quality iPhone app can be tricky stuff for new and
veteran developers alike &ndash; especially on larger projects. In this
article, I&rsquo;ll discuss several tools &amp; techniques that have helped my
teams and me to produce high quality work and helped save a lot of
time.</p>
<ul>
<li>Use Multiple Build Configurations</li>
<li>Use an Enhanced UIColor</li>
<li>Use isEmpty Instead of Nil and Length Checks</li>
<li>Use Logging</li>
<li>Treat Compile Warnings as Errors</li>
<li>Use Static Analysis Frequently</li>
<li>Learn Apple&rsquo;s Rules for Memory Management</li>
</ul>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 Warnings I turn on, and why » Idle Time</title>
      <link>https://hugo.ferreira.cc/warnings-i-turn-on-and-why-idle-time/</link>
      <pubDate>Wed, 02 Oct 2013 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/warnings-i-turn-on-and-why-idle-time/</guid>
      <description>Warnings I turn on, and why » Idle Time
I&amp;rsquo;ve started turning on most of Xcode&amp;rsquo;s warning options and one warning-related build setting in all of my personal projects. I suggest you do the same.
(&amp;hellip;)
The rest of the warnings, I turn on because either they make something clearer or they tell me about either real or potential (i.e., future real) bugs.
See also boredzo/Warnings-xcconfig repo at GitHub.</description>
      <content:encoded><![CDATA[<p><a href="http://boredzo.org/blog/archives/2009-11-07/warnings">Warnings I turn on, and why » Idle
Time</a></p>
<blockquote>
<p>I&rsquo;ve started turning on most of Xcode&rsquo;s warning options and one
warning-related build setting in all of my personal projects. I
suggest you do the same.</p>
<p>(&hellip;)</p>
<p>The rest of the warnings, I turn on because either they make something
clearer or they tell me about either real or potential (i.e., future
real) bugs.</p>
</blockquote>
<p>See also
<a href="https://github.com/boredzo/Warnings-xcconfig">boredzo/Warnings-xcconfig</a>
repo at GitHub.</p>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 Dev Rocket -- Photoshop panel plugin for iOS developers</title>
      <link>https://hugo.ferreira.cc/dev-rocket-photoshop-panel-plugin-for-ios/</link>
      <pubDate>Thu, 28 Feb 2013 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/dev-rocket-photoshop-panel-plugin-for-ios/</guid>
      <description>Dev Rocket &amp;ndash; Photoshop panel plugin for iOS developers
A simplified solution to working between display resolutions, breaking down full ui designs into separate elements ready for Xcode and saving for the Retina display are just a few of the awesome features DevRocket brings to iOS designers currently using Photoshop.</description>
      <content:encoded><![CDATA[<p><a href="http://devrocket.uiparade.com/index.html">Dev Rocket &ndash; Photoshop panel plugin for iOS
developers</a></p>
<blockquote>
<p>A simplified solution to working between display resolutions, breaking
down full ui designs into separate elements ready for Xcode and saving
for the Retina display are just a few of the awesome features
DevRocket brings to iOS designers currently using Photoshop.</p>
</blockquote>
]]></content:encoded>
    </item>
    <item>
      <title>🔗 Xcode, GCC, and Homebrew</title>
      <link>https://hugo.ferreira.cc/xcode-gcc-and-homebrew/</link>
      <pubDate>Fri, 17 Feb 2012 07:07:28 +0000</pubDate>
      <guid>https://hugo.ferreira.cc/xcode-gcc-and-homebrew/</guid>
      <description>Xcode, GCC, and Homebrew
Command Line Tools for Xcode:
This package enables UNIX-style development via Terminal by installing command line developer tools, as well as Mac OS X SDK frameworks and headers.</description>
      <content:encoded><![CDATA[<p><a href="http://kennethreitz.com/xcode-gcc-and-homebrew.html">Xcode, GCC, and
Homebrew</a></p>
<p>Command Line Tools for Xcode:</p>
<blockquote>
<p>This package enables UNIX-style development via Terminal by installing
command line developer tools, as well as Mac OS X SDK frameworks and
headers.</p>
</blockquote>
]]></content:encoded>
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