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Why hollow icons are more work for your users and ultimately create cognitive fatigue. (via Hollow Icons — Design/UX — Medium )

27 August 2013 Â· 1 min Â· 22 words

🔗 Progressive Reduction

layervault: I’m very excited to talk about a technique that we’ve started using at LayerVault. We call it Progressive Reduction. (…) How does one guide a new user from on-boarding, to low proficiency, to high proficiency? With progressive reduction, the UI adapts to the user’s proficiency. (…) Your proficiency in a product will decay over time without usage. As such, the proficiency reflected in the UI decays over time. Essentially, your UI regresses without usage. ...

1 August 2013 Â· 1 min Â· 77 words

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A Good User Interface has high conversion rates and is easy to use . In other words, it’s nice to both the business side as well as the people using it. Here is a running list of practical ideas to try out. (via GoodUI )

2 July 2013 Â· 1 min Â· 45 words

🔗 39 Factors: Website Credibility Checklist | ConversionXL

39 Factors: Website Credibility Checklist | ConversionXL Let’s say you’re walking down the street. A twentie-something dude comes up to you – “hey, are you interested in a new iPhone 5? I’ll sell it to you for $20″. He pulls it out of his pocket and it looks legit. What do you do? My guess is that you won’t buy it – even through the price is amazing and you know it’s a good product. Why not? Because of lack of trust. Does it work? Is it stolen? What if it breaks the next day? Why so cheap? You’ll get all these questions in your head and since you don’t know the guy, you’ll probably pass. ...

19 October 2012 Â· 1 min Â· 116 words

🔗 Expressing UX Concepts Visually :: UXmatters

Expressing UX Concepts Visually :: UXmatters Words and Objects are not Enough Why Visuals are Important A More Visual Approach to Communicating UX Concepts (…) I hope using these ideas will help you to make your UX deliverables more visual—and your concepts more readily understandable to your clients and stakeholders. I believe this greater understanding will help you to get buy-in for your concepts more quickly and easily.

9 May 2012 Â· 1 min Â· 68 words

📜 The software is wrong, not the people

The software is wrong, not the people. Matt Mullenweg (vai Joe Flood )

15 July 2011 Â· 1 min Â· 13 words

🔗 UX Dark Patterns

UX Dark Patterns Normally when you think of “bad design”, you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind.

5 June 2011 Â· 1 min Â· 52 words