🔗 The Ultimate Guide to Solving iOS Battery Drain — Overthought

The Ultimate Guide to Solving iOS Battery Drain — Overthought How to Test Your iOS Battery Drain Head on over to Settings > General > Usage and check out your times. The key to look for is that your Usage time should be significantly lower than your Standby time (…) So here’s the test: write down your usage and standby time, press the sleep/wake button (…) to put the device to sleep, and set the device down for five minutes....

April 7, 2014 Â· 2 min Â· 216 words

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At Realmac we went this route with Ember, but we built in a slight twist. We try and guide the customer so they can get help or make a feature request rather than leaving a review on the App Store that we can’t respond to. If they are unhappy or confused we want to know about it and help them, if they are happy they can let us know and perhaps more importantly leave a review....

March 16, 2014 Â· 1 min Â· 85 words

🔗 About | SpriteBuilder

About | SpriteBuilder SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. In 2013, Apportable brought together the maintainers of four of the most popular open source iOS game development projects ( Cocos2D , Cocos3D , CocosBuilder , and Chipmunk ) to create a new, integrated development experience. SpriteBuilder is a free download and the source code is available under the commercially-friendly MIT license (…)...

March 7, 2014 Â· 1 min Â· 99 words

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The number of patterns available to communicate information between objects can be overwhelming at first. The choice of which pattern to use often feels ambiguous. But once we investigate each pattern more closely, they all have very unique requirements and capabilities. (via Communication Patterns – Foundation – objc.io issue #7 )

March 1, 2014 Â· 1 min Â· 51 words

🔗 Starter’s Guide to iOS Design

Starter’s Guide to iOS Design In this guide I’ll describe the deliverables you’ll be expected to produce, outline the constraints of the medium and introduce fundamental iOS and UI design concepts .

January 29, 2014 Â· 1 min Â· 32 words

🔗 Frida

Frida Inject JavaScript to explore native apps on Windows, Mac, Linux and iOS. Scriptable Your own scripts get injected into black box processes to execute custom debugging logic. Hook any function, spy on crypto APIs or trace private application code, no source code needed! Stalking Stealthy code tracing without relying on software or hardware breakpoints. Think DTrace in user-space, based on dynamic recompilation, like DynamoRIO and PIN . Quick-start Instructions...

January 24, 2014 Â· 1 min Â· 107 words

🔗 The Highlight — Best of 2013: UI Animations — Beautiful Pixels

The Highlight — Best of 2013: UI Animations — Beautiful Pixels This year too, we’ve selected some fantastic apps in our list of The Highlight — UI Animations . See also for 2012 .

January 10, 2014 Â· 1 min Â· 34 words

🔗 Lookback – See how people really use your apps!

Lookback – See how people really use your apps! See how people really use your app. Lookback makes user experience collecting a breeze. Record remotely with your iOS app — no equipment needed See the screen, gestures, face & voice of your test users. Install once. Lookback all the time.

January 6, 2014 Â· 1 min Â· 50 words

🔗 IntentKit — The iOS tool for inter-app linking

IntentKit — The iOS tool for inter-app linking IntentKit is an open-source iOS library that makes it easier to link to other apps. It’s sort of like Android’s Intents or Windows Phone’s Contracts. For example: If the user has multiple web browsers installed, this will display a modal sheet (similar to an iOS 7-style UIActivityViewController) listing each available application.

December 19, 2013 Â· 1 min Â· 59 words

🔗 Canvas – Simplify iOS Development

Canvas – Simplify iOS Development Animate in Xcode without code

December 11, 2013 Â· 1 min Â· 10 words