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Why hollow icons are more work for your users and ultimately create cognitive fatigue. (via Hollow Icons — Design/UX — Medium )

August 27, 2013 Â· 1 min Â· 22 words

🔗 Progressive Reduction

layervault: I’m very excited to talk about a technique that we’ve started using at LayerVault. We call it Progressive Reduction. (…) How does one guide a new user from on-boarding, to low proficiency, to high proficiency? With progressive reduction, the UI adapts to the user’s proficiency. (…) Your proficiency in a product will decay over time without usage. As such, the proficiency reflected in the UI decays over time. Essentially, your UI regresses without usage....

August 1, 2013 Â· 1 min Â· 77 words

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A Good User Interface has high conversion rates and is easy to use . In other words, it’s nice to both the business side as well as the people using it. Here is a running list of practical ideas to try out. (via GoodUI )

July 2, 2013 Â· 1 min Â· 45 words

🔗 39 Factors: Website Credibility Checklist | ConversionXL

39 Factors: Website Credibility Checklist | ConversionXL Let’s say you’re walking down the street. A twentie-something dude comes up to you – “hey, are you interested in a new iPhone 5? I’ll sell it to you for $20″. He pulls it out of his pocket and it looks legit. What do you do? My guess is that you won’t buy it – even through the price is amazing and you know it’s a good product....

October 19, 2012 Â· 1 min Â· 116 words

🔗 Expressing UX Concepts Visually :: UXmatters

Expressing UX Concepts Visually :: UXmatters Words and Objects are not Enough Why Visuals are Important A More Visual Approach to Communicating UX Concepts (…) I hope using these ideas will help you to make your UX deliverables more visual—and your concepts more readily understandable to your clients and stakeholders. I believe this greater understanding will help you to get buy-in for your concepts more quickly and easily.

May 9, 2012 Â· 1 min Â· 68 words

📜 The software is wrong, not the people

The software is wrong, not the people. Matt Mullenweg (vai Joe Flood )

July 15, 2011 Â· 1 min Â· 13 words

🔗 UX Dark Patterns

UX Dark Patterns Normally when you think of “bad design”, you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind.

June 5, 2011 Â· 1 min Â· 52 words