🔗 Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich

Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich When Xcode 5 and iOS 7 were announced, a small addition was mentioned that most people might have missed: HeaderDoc. (…) In addition, Xcode parses HeaderDoc-style comments behind the scenes to automatically present your documentation in quick look panels.

June 18, 2014 · 1 min · 48 words

🔗 Frida

Frida Inject JavaScript to explore native apps on Windows, Mac, Linux and iOS. Scriptable Your own scripts get injected into black box processes to execute custom debugging logic. Hook any function, spy on crypto APIs or trace private application code, no source code needed! Stalking Stealthy code tracing without relying on software or hardware breakpoints. Think DTrace in user-space, based on dynamic recompilation, like DynamoRIO and PIN . Quick-start Instructions...

January 24, 2014 · 1 min · 107 words

📋 Typographical characters in an Apple keyboard

In a Mac with the Portuguese (Portugal) keyboard layout , these keyboard shortcuts are available for common typographical characters via the alt key: — m-dash alt - – n-dash alt shift - … ellipsis alt . " left double curly quote alt , " right double curly quote alt shift , ’ left single curly quote alt l ’ right single curly quote or apostrophe alt shift l In the case of an English (British) keyboard layout , the common Portuguese accents are also accessible via the alt key:

December 5, 2013 · 1 min · 89 words

🔗 Alcatraz : Xcode Package Manager

Alcatraz : Xcode Package Manager Alcatraz is an open-source package manager for Xcode. It lets you discover and install plugins, templates and color schemes without the need for manually cloning or copying files. It installs itself as a part of Xcode and it feels like home.

November 16, 2013 · 1 min · 46 words

🔗 newfoo: Good Practices for Big iPhone Projects

newfoo: Good Practices for Big iPhone Projects Developing a high-quality iPhone app can be tricky stuff for new and veteran developers alike – especially on larger projects. In this article, I’ll discuss several tools & techniques that have helped my teams and me to produce high quality work and helped save a lot of time. Use Multiple Build Configurations Use an Enhanced UIColor Use isEmpty Instead of Nil and Length Checks Use Logging Treat Compile Warnings as Errors Use Static Analysis Frequently Learn Apple’s Rules for Memory Management

October 2, 2013 · 1 min · 88 words

🔗 PaintCode – Stop writing your drawing code

PaintCode – Stop writing your drawing code The missing bridge between programmers and graphic designers. Designing a gorgeous, resolution-independent user interface is hard, especially if you have to program your drawing code. PaintCode is a simple vector drawing app that instantly generates resolution-independent Objective-C drawing code for both Mac OS X and iOS. You no longer have to tweak and recompile your drawing code over and over again to achieve the desired result....

April 12, 2012 · 1 min · 103 words

🔗 Going Flash-Free on Mac OS X, and How to Cheat When You Need It

Going Flash-Free on Mac OS X, and How to Cheat When You Need It

March 15, 2011 · 1 min · 14 words