🏞 The Writing Process

{width=“598” height=“337” srcset=“tumblr_nk2ojojvBA1qz82meo1_1280.jpg 598w, tumblr_nk2ojojvBA1qz82meo1_1280-300x169.jpg 300w” sizes="(max-width: 598px) 100vw, 598px"} Nice illustration of the writing process, or any other creative/development endeavor, for that matter. Original Tweet: I love this illustration of this writing process. From Nicely Said book. pic.twitter.com/w5ccIVsrNX — ★ Sean Johnson (@seanuk) February 20, 2015 TODO: Link to the book source?

20 February 2015 · 1 min · 53 words

🏞 Mobile App Lifecycle

{width=“1280” height=“1013” srcset=“tumblr_niy1tlT1uJ1qz82meo1_1280.png 1280w, tumblr_niy1tlT1uJ1qz82meo1_1280-300x237.png 300w, tumblr_niy1tlT1uJ1qz82meo1_1280-1024x810.png 1024w” sizes="(max-width: 1280px) 100vw, 1280px"} (…) diagram image for understand [a mobile app] Life Cycle (iPhone / Android) — RDC (via What is the Life Cycle of an iPhone application? – Stack Overflow )

29 January 2015 · 1 min · 41 words

🔗 Mobile cross-platform technologies comparison

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29 January 2015 · 1 min · 89 words

🏞 HSL Color

With practice, this new mental map of color will become instinctive: you’ll likely find that it is much easier to create and manipulate color specified in HSL in your stylesheet code than hex or RGB. See also Three Ways You Should Be Using HSL Color In Your Site Today.

2 January 2015 · 1 min · 49 words

🏞 (image)

The Flipboard Explorer, or FLEX, is a component that you can easily drop into any iOS project. When presented, FLEX shows a debugging toolbar that lives in a window above your app. From this toolbar, you can view and modify nearly every piece of state in the application. Unlike many other debugging tools, FLEX works entirely inside your app, so you donʼt need to be connected to LLDB/Xcode or a different remote debugging server. It works well in the simulator and on physical devices. ...

30 September 2014 · 1 min · 91 words

🔗 The Wilderness

The Wilderness It’s a period of time where I’m pretty lost, and I don’t know what to do. I have feature lists, I have open bugs to fix, and I have an outline of where the app is going. But I feel mentally incapacitated, like I’m getting nothing done. I call this “The Wilderness”.

30 September 2014 · 1 min · 54 words

🏞 (image)

Not all technical debt is born the same, because A Mess is not a Technical Debt . (via TechnicalDebtQuadrant )

16 August 2014 · 1 min · 20 words

🔗 Foundation | The Most Advanced Responsive Front-end Framework from ZURB

Foundation | The Most Advanced Responsive Front-end Framework from ZURB Responsive design gets a whole lot faster for users. It’s now crazy fast for designers and engineers to code and learn too.

15 August 2014 · 1 min · 32 words

🔗 JSON Generator – tool for generating random JSON data

JSON Generator – tool for generating random JSON data We’ve all faced the problem of lack of information in our app. All interfaces seem lifeless and empty. Debugging with no data is also not simple. I think that each of us has at least once in their lives created a bunch of files with JSON data, but they were just one object propagated without unique fields. JSON Generator was created in order to help with this. It provides an opportunity generate any data and in any quantity. Edit template, click “Generate” and you’re done. ...

28 July 2014 · 1 min · 136 words

🔗 Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich

Documenting in Xcode with HeaderDoc Tutorial | Ray Wenderlich When Xcode 5 and iOS 7 were announced, a small addition was mentioned that most people might have missed: HeaderDoc. (…) In addition, Xcode parses HeaderDoc-style comments behind the scenes to automatically present your documentation in quick look panels.

18 June 2014 · 1 min · 48 words

🔗 inessential: Error Messages

There is, however, old wisdom — perhaps from an earlier version of the Mac HIG — that says how to create error messages: they should be of the form “Can’t x because of y.” They may optionally include additional detail and/or recovery steps. “Can’t x because of y. Something is true. Try a thing.” A similar form is this: “Noun can’t x because y.” (As in “‘Downloaded.app’ can’t be opened because it is from an unidentified developer.”) ...

9 June 2014 · 1 min · 116 words

🔗 Codrops

Codrops Tutorials In this section you will find in-depth how-tos involving common web development and web design techniques. Playground In this category you will find experiments, plugins and articles related to web development and programming. Here we present some new ideas and inspiration for solving problems and tackling challenges around web development. Blueprints The Blueprints are a collection of basic and minimal website concepts, components, plugins and layouts with minimal style for easy adaption and usage, or simply for inspiration. ...

12 April 2014 · 1 min · 80 words

🔗 The best Xcode plugins

iosdevtips : There are a lot of Xcode plugins to augment the IDE with additional features, conveniences etc., but it is a pain to discover and install such plugins. Alcatraz is a really great package manager that makes it a breeze to install Xcode plugins. Here’s how it looks: In Alcatraz, you’ll find plugins, color schemes and templates for code fragments. You can install it by visiting alcatraz.io. Here are some of the best Xcode plugins available in Alcatraz to boost your productivity: ...

12 April 2014 · 1 min · 85 words

🔗 Cloud services for developers, hosted developer tools, software development tools and services | Leanstack

Cloud services for developers, hosted developer tools, software development tools and services | Leanstack The software development landscape is shifting rapidly, and Leanstack is helping developers make sense of it all. Hundreds of thousands of developers have already discovered new tools to improve their products and workflows through Leanstack.

1 April 2014 · 1 min · 49 words

🏞 (image)

(via What’s wrong with this picture? | Code.org ) Computer science is a top paying college degree and computer programming jobs are growing at 2x the national average . Less than 2.4% of college students graduate with a degree in computer science. And the numbers have dropped since last decade. See also Promote Computer Science | Code.org

27 March 2014 · 1 min · 57 words

🔗 Java 8 Tutorial

Java 8 Tutorial “Java is still not dead—and people are starting to figure that out.” Welcome to my introduction to Java 8 . (…) At the end of the article you’ll be familiar with the most recent API changes like streams, functional interfaces, map extensions and the new Date API. No walls of text – just a bunch of commented code snippets. Enjoy! Default Methods for Interfaces Lambda expressions Functional Interfaces Method and Constructor References Lambda Scopes Built-in Functional Interfaces Streams Parallel Streams Map Date API Annotations

19 March 2014 · 1 min · 87 words

🏞 (image)

userexperiencehub: Design Process Diagram by Todd Warfel

18 March 2014 · 1 min · 7 words

📺 Transformation Priority Premise

Uncle Bob Martin walks through the “Prime Factors” kata in Java (29m06s) to illustrate the concept of Transformation Priority Premise as a way to address the common complaint about TDD: the brainlessness “As the tests get more specific, the code gets more generic.” … and “here’s the list of transformations” (47m53s): So what are these transformations? Perhaps we can make a list of them: ({}–>nil) no code at all->code that employs nil (nil->constant) (constant->constant+) a simple constant to a more complex constant (constant->scalar) replacing a constant with a variable or an argument (statement->statements) adding more unconditional statements. (unconditional->if) splitting the execution path (scalar->array) (array->container) (statement->recursion) (if->while) (expression->function) replacing an expression with a function or algorithm (variable->assignment) replacing the value of a variable. There are likely others. ...

18 March 2014 · 1 min · 199 words

🔗 About | SpriteBuilder

About | SpriteBuilder SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. In 2013, Apportable brought together the maintainers of four of the most popular open source iOS game development projects ( Cocos2D , Cocos3D , CocosBuilder , and Chipmunk ) to create a new, integrated development experience. SpriteBuilder is a free download and the source code is available under the commercially-friendly MIT license (…) ...

7 March 2014 · 1 min · 99 words

🔗 Favicon Generator – Generate favicon pictures and HTML

Favicon Generator – Generate favicon pictures and HTML Generate the favicon pictures and HTML code that work on all major browsers and platforms.

3 March 2014 · 1 min · 23 words