🏞 Mobile App Lifecycle

{width=“1280” height=“1013” srcset=“tumblr_niy1tlT1uJ1qz82meo1_1280.png 1280w, tumblr_niy1tlT1uJ1qz82meo1_1280-300x237.png 300w, tumblr_niy1tlT1uJ1qz82meo1_1280-1024x810.png 1024w” sizes="(max-width: 1280px) 100vw, 1280px"} (…) diagram image for understand [a mobile app] Life Cycle (iPhone / Android) — RDC (via What is the Life Cycle of an iPhone application? – Stack Overflow )

January 29, 2015 · 1 min · 41 words

📜 As a general rule: with IAPs, go big or go home

As a general rule: with IAPs, go big or go home. Jeremy Olson (via Yep, paid apps are dead « Tapity )

January 22, 2014 · 1 min · 22 words

📜 The future of sustainable app development is to give away as much

The future of sustainable app development is to give away as much value as possible and empower those who receive more value to pay more for it. David Barnard (via Blog: The Sparrow Opportunity )

January 22, 2014 · 1 min · 35 words

🔗 How Much Does It Cost To Make An App?

How Much Does It Cost To Make An App? Estimate the cost of an app easily using this handy tool. This budget range is a rough estimate based on the amount of time it will take to complete your project and a recommended budget of $60-100 USD per hour (market rate for quality talent is typically in this range). Considering the base rates stated in the tool, we can derive the following effort estimates which, in my opinion, are much more interesting to analyse (from a development point of view):...

October 18, 2013 · 1 min · 172 words

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Due to the interconnected, non-simple structure of ontologies, it’s difficult to give a simple diagram that fully models one. Instead, I’m just going to list the broad categories of classes that you find in an application and simply discuss how they actually interconnect. (via Cocoa with Love: The design of every Mac application ) See also, for a more practical view: What are the Xcode solution organisation best practices and guidelines?...

October 2, 2013 · 1 min · 76 words

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I decided to shift away from pure value-based tables about sizes of design elements towards a simple guide that should help to get you started with iOS 7 app design (via The iOS 7 Design Cheat Sheet – Ivo Mynttinen / User Interface Designer )

September 19, 2013 · 1 min · 45 words

🔗 Tools | Developer Economics Developer Economics

Tools | Developer Economics Developer Economics Boost development speed Test your idea & get feedback Before launch After launch Get more users Distribute your app Promote your app Monetize your app Monitor your app’s success Expand to new markets

September 17, 2013 · 1 min · 39 words

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“I’m writing to tell you about __APP__, my new __PRICE__ app for iPhone and iPad that makes it easy to __PURPOSE__. You can see screenshot and other details at the __LINK__.” Here’s what I want to know about your app: What’s it called? What does it do? Why do I (and my readers) care? What does it look like? Where can I get more information?

August 30, 2013 · 1 min · 65 words

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First and foremost, all we really did was our best implementation of what Chris Phin asked all App Makers to do in his talk at NSConference 5 . Our “perfect press release,” was literally just a point for point copy of the ideal press release from his talk, which I hope nobody will mind me sharing here. (via Launch Thanks | mur.mu.rs )

May 16, 2013 · 1 min · 63 words

🔗 Facebook Home prototyped in Quartz Composer – Tutorial

Facebook Home prototyped in Quartz Composer – Tutorial Facebook Home is prototyped with Quartz Composer (by Facebook), @DaveOBrien_ (a design student from Ireland) reverse engineered it and made 5 tutorials explaining how it’s done!

April 20, 2013 · 1 min · 34 words