🔗 Doorbell.io – Gather in-app user feedback, simply, across multiple platforms, for free!

Doorbell.io – Gather in-app user feedback, simply, across multiple platforms, for free! Use our Javascript, iOS, and Android SDKs to set up Doorbell in your application. Or use the API if you want to build your own client. You have the option to send any feedback you receive straight to your Project Management System or Issue Tracker with just a couple of clicks.

August 2, 2015 · 1 min · 63 words

🏞 Mobile App Lifecycle

{width=“1280” height=“1013” srcset=“tumblr_niy1tlT1uJ1qz82meo1_1280.png 1280w, tumblr_niy1tlT1uJ1qz82meo1_1280-300x237.png 300w, tumblr_niy1tlT1uJ1qz82meo1_1280-1024x810.png 1024w” sizes="(max-width: 1280px) 100vw, 1280px"} (…) diagram image for understand [a mobile app] Life Cycle (iPhone / Android) — RDC (via What is the Life Cycle of an iPhone application? – Stack Overflow )

January 29, 2015 · 1 min · 41 words

🔗 Mobile cross-platform technologies comparison

{width=“496” height=“1290” srcset=“tumblr_niy2fjyTFG1qz82meo2_r1_1280.png 496w, tumblr_niy2fjyTFG1qz82meo2_r1_1280-115x300.png 115w, tumblr_niy2fjyTFG1qz82meo2_r1_1280-394x1024.png 394w” sizes="(max-width: 496px) 100vw, 496px"} Developers are now finding themselves having to author applications for a diverse range of mobile platforms (iOS, Android, Windows Phone, …), each of which have their own ’native’ development languages, tools and environment. (…) but which to choose? (…) PropertyCross presents a non-trivial application , for searching UK property listings, developed using a range of cross-platform technologies and frameworks....

January 29, 2015 · 1 min · 89 words

🔗 How Much Does It Cost To Make An App?

How Much Does It Cost To Make An App? Estimate the cost of an app easily using this handy tool. This budget range is a rough estimate based on the amount of time it will take to complete your project and a recommended budget of $60-100 USD per hour (market rate for quality talent is typically in this range). Considering the base rates stated in the tool, we can derive the following effort estimates which, in my opinion, are much more interesting to analyse (from a development point of view):...

October 18, 2013 · 1 min · 172 words

🏞 (image)

Due to the interconnected, non-simple structure of ontologies, it’s difficult to give a simple diagram that fully models one. Instead, I’m just going to list the broad categories of classes that you find in an application and simply discuss how they actually interconnect. (via Cocoa with Love: The design of every Mac application ) See also, for a more practical view: What are the Xcode solution organisation best practices and guidelines?...

October 2, 2013 · 1 min · 76 words

🔗 Stand In. Prototyping that doesn’t suck.

Stand In. Prototyping that doesn’t suck. Prototypes that feel native, straight from Photoshop.

September 19, 2013 · 1 min · 13 words

🔗 Tools | Developer Economics Developer Economics

Tools | Developer Economics Developer Economics Boost development speed Test your idea & get feedback Before launch After launch Get more users Distribute your app Promote your app Monetize your app Monitor your app’s success Expand to new markets

September 17, 2013 · 1 min · 39 words

🏞 (image)

“I’m writing to tell you about __APP__, my new __PRICE__ app for iPhone and iPad that makes it easy to __PURPOSE__. You can see screenshot and other details at the __LINK__.” Here’s what I want to know about your app: What’s it called? What does it do? Why do I (and my readers) care? What does it look like? Where can I get more information?

August 30, 2013 · 1 min · 65 words

🏞 (image)

Android vs. iOS screen sizes in the market. (via Android Fragmentation Report July 2013 – OpenSignal )

August 6, 2013 · 1 min · 17 words

🔗 App Annie – App Ranking, Analytics, Market Intelligence

App Annie – App Ranking, Analytics, Market Intelligence No SDKs We simply pull the data on your behalf via iTunes Connect, Google Developer or Amazon Appstore accounts. No recompilation, no added bugs.

July 18, 2013 · 1 min · 32 words

🏞 (image)

Basic Features: Overview of iOS Crash Reporting Tools: Part ½ | Ray Wenderlich Setup Procedures: Overview of iOS Crash Reporting Tools: Part 2/2 | Ray Wenderlich

June 15, 2013 · 1 min · 26 words

🔗 Apportable – Objective-C for Android

Apportable – Objective-C for Android Objective-C for Android Apportable lets you cross-compile your iOS game to Android, dramatically expanding your user base. Hummm… I wonder if this is half-decent in practice as it “looks” in theory.

June 15, 2013 · 1 min · 36 words

🔗 Design Principles | Android Developers

Design Principles | Android Developers These design principles were developed by and for the Android User Experience Team to keep users’ best interests in mind. Consider them as you apply your own creativity and design thinking. Deviate with purpose. Enchant Me Delight me in surprising ways Real objects are more fun than buttons and menus Let me make it mine Get to know me Simplify My Life Keep it brief Pictures are faster than words Decide for me but let me have the final say Only show what I need when I need it I should always know where I am Never lose my stuff If it looks the same, it should act the same Only interrupt me if it’s important Make Me Amazing...

June 2, 2013 · 1 min · 159 words

🔗 Develop Cross Platform Mobile Apps and Games | Corona Labs

Develop Cross Platform Mobile Apps and Games | Corona Labs Interesting cross-platform mobile development kit, which compiles to native binaries. Uses the Lua programming language . Corona dramatically boosts your productivity. Thanks to our elegant APIs, tasks like animating objects, creating UI widgets or enabling physics take only a few lines of code. Corona is the best solution for developing cross-platform apps for all major platforms and devices. Write once and build to iOS, Android, Kindle Fire and NOOK at the touch of a button....

May 22, 2013 · 1 min · 115 words

🔗 Visceral Apps and You — Mysterious Trousers

Visceral Apps and You — Mysterious Trousers All of the apps mentioned above exhibit that same kinetic/potential interplay. They’re the UX version of bubble wrap. So here’s my theory: I believe that introducing visceral elements into an app will take it past the point of just being awesome. It will make your app speak to the subconscious, built-in affinity that humans have for the physical properties I mentioned before.

March 27, 2013 · 1 min · 69 words

🔗 Stripe: Payments for developers

Stripe: Payments for developers Stripe makes it easy to start accepting credit cards (…) today. **Full-stack payments ** You don’t need a merchant account or gateway. Stripe handles everything, including storing cards, subscriptions, and direct payouts to your bank account. Stripe.js lets you build your own payment forms while still avoiding PCI requirements. Available only in the US and Canada, unfortunately 🙁

March 22, 2013 · 1 min · 62 words

🔗 Helpshift | The customer support help desk for native apps

Helpshift | The customer support help desk for native apps Helpshift makes it easy to create that exceptional experience in native mobile apps, transforming customers into the most passionate sales team you could hope for, and loyal for life.

October 30, 2012 · 1 min · 39 words

🔗 HockeyApp – Perfect. Your. Apps.

HockeyApp – Perfect. Your. Apps. HockeyApp is the best way to distribute your betas and collect live crash reports for beta and release apps on Mac OS X, iOS and Android.

October 15, 2012 · 1 min · 31 words

🔗 Developing Objective-C apps for Android using Mac OS X | ivucica blog

Developing Objective-C apps for Android using Mac OS X | ivucica blog … here is something that will help you understand the complexities of the design of NDK, and how to combine all this with the Objective-C compiler. PDF: Developing Objective-C apps for Android using Mac OS X

August 17, 2012 · 1 min · 48 words

🔗 Simperium – Pricing

Simperium – Pricing All plans include unlimited sending and storage of structured data plus access to Simperium libraries for iOS/OSX, Javascript, Python and Ruby. What is it: Simperium is a service for developers to move data everywhere it’s needed, instantly and automatically. Use a Simperium library and write a few lines of code. Simperium can then move any JSON data across multiple versions of your app and your backend services....

August 4, 2012 · 1 min · 121 words