Laws of UX is a collection of best practices that designers can consider when building user interfaces.
- Aesthetic-Usability Effect
- Chunking
- Cognitive Bias
- Cognitive Load
- Doherty Threshold
- Fitts’s Law
- Flow
- Goal-Gradient Effect
- Hick’s Law
- Jakob’s Law
- Law of Common Region
- Law of Proximity
- Law of Prägnanz
- Law of Similarity
- Law of Uniform Connectedness
- Mental Model
- Miller’s Law
- Occam’s Razor
- Paradox of the Active User
- Pareto Principle
- Parkinson’s Law
- Peak-End Rule
- Postel’s Law
- Selective Attention
- Serial Position Effect
- Tesler’s Law
- Von Restorff Effect
- Working Memory
- Zeigarnik Effect