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Why hollow icons are more work for your users and ultimately create cognitive fatigue. (via Hollow Icons — Design/UX — Medium )

August 27, 2013 Â· 1 min Â· 22 words

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Android vs. iOS screen sizes in the market. (via Android Fragmentation Report July 2013 – OpenSignal )

August 6, 2013 Â· 1 min Â· 17 words

🔗 Progressive Reduction

layervault: I’m very excited to talk about a technique that we’ve started using at LayerVault. We call it Progressive Reduction. (…) How does one guide a new user from on-boarding, to low proficiency, to high proficiency? With progressive reduction, the UI adapts to the user’s proficiency. (…) Your proficiency in a product will decay over time without usage. As such, the proficiency reflected in the UI decays over time. Essentially, your UI regresses without usage....

August 1, 2013 Â· 1 min Â· 77 words

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Over the course of a year, I researched and created ZXX , a disruptive typeface which takes its name from the Library of Congress’ listing of three-letter codes denoting which language a book is written in. Code “ZXX” is used when there is: “No linguistic content; Not applicable.” (via Making Democracy Legible: A Defiant Typeface — The Gradient — Walker Art Center )

July 18, 2013 Â· 1 min Â· 63 words

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Sketchnote Text, Italic and Bold were built from hundreds of hand-drawn glyphs, and variations on glyphs . These added characters allowed Delve to create Contextual Alternates — multiple variations on each character which help recreate variations in handwriting and can be accessed with tools that support this OpenType feature, like InDesign. (via The Sketchnote Typeface – Rohdesign – Designer Mike Rohde )

July 18, 2013 Â· 1 min Â· 62 words

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Scientists have been studying the way we react to colors for many years. Certain colors make us feel a certain way about something. As long as the designer knows what these colors and emotions are, the designer can use that information to help present the business in the right way. These are not hard and fast rules but smart designers use the information to their clients advantage. (via The Psychology Of Color In Logo Design )...

July 7, 2013 Â· 1 min Â· 88 words

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A Good User Interface has high conversion rates and is easy to use . In other words, it’s nice to both the business side as well as the people using it. Here is a running list of practical ideas to try out. (via GoodUI )

July 2, 2013 Â· 1 min Â· 45 words

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**Dieter Rams: ten principles for good design ** (via Vitsœ | Good design ) Good design… … is innovative … makes a product useful … is aesthetic … makes a product understandable … is unobtrusive … is honest … is long-lasting … is thorough down to the last detail … is environmentally-friendly … is as little design as possible Born in 1932, Dieter Rams is one of the foremost industrial designers of the 20th century....

July 2, 2013 Â· 1 min Â· 98 words

🔗 Dieter Rams: Design by Vitsœ

Dieter Rams: Design by Vitsœ Speech delivered in December 1976 to an audience at Jack Lenor Larsen’s New York showroom: The designer must be the gestaltingenieur or creative engineer. They synthesise the completed product from the various elements that make up its design. Their work is largely rational, meaning that aesthetic decisions are justified by an understanding of the product’s purpose.

July 2, 2013 Â· 1 min Â· 61 words

📺 Team self-assessment skills

Brad Ellis – Çingleton 2012 (by Çingleton) Team self-assessment skills… quite complementary, no? 🙂 https://www.dropbox.com/s/2uuyynyaemxxtlm/hugo.png https://www.dropbox.com/s/1jx0hi5s99st8a0/susy.png

June 7, 2013 Â· 1 min Â· 16 words