How to Write Error Messages
A good error message has three parts: The problem – explains that an error has happened; The cause – explains what caused the problem; …
The way to mitigate these unintended effects is to replace Personas with models that enable cohesive stories. These models are called Characters. …
“UI design starts with words.” (via How Do You Design Interaction? | Smashing Magazine)
Because this seems to keep popping up in my discussions from time to time: 1. Sketch Fidelity: – – (very low) Time: …
(via Why It’s Important to Sketch Before You Wireframe – UX Movement) Where by “Code” you should really read “Prototype”.
uxdtoday: “When you don’t consider UX/UI in design: These pencils were withdrawn from US schools” – @raju
sketchplanations: Mobile is snorkelling. Desktop is diving. Metaphors for interface design from Rachel Hinman via Mobile First.
userexperiencehub: Design Process Diagram by Todd Warfel
At Realmac we went this route with Ember, but we built in a slight twist. We try and guide the customer so …