Because this seems to keep popping up in my discussions from time to time: 1. Sketch Fidelity: – – (very low) Time: …
(via Why It’s Important to Sketch Before You Wireframe – UX Movement) Where by “Code” you should really read “Prototype”.
sketchplanations: Mobile is snorkelling. Desktop is diving. Metaphors for interface design from Rachel Hinman via Mobile First.
POP – Prototyping on Paper | iPhone App Prototyping Made Easy Design on Paper Take Pictures Simulate