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How to Write Error Messages

A good error message has three parts: The problem – explains that an error has happened; The cause – explains what caused the problem; …

→ 2014-08-13

The way to mitigate these unintended effects is to replace Personas with models that enable cohesive stories. These models are called Characters. …

→ 2014-07-28

“UI design starts with words.” (via How Do You Design Interaction? | Smashing Magazine)

inessential: Error Messages

There is, however, old wisdom — perhaps from an earlier version of the Mac HIG — that says how to create error …

→ 2014-03-27

(via Why It’s Important to Sketch Before You Wireframe – UX Movement) Where by “Code” you should really read “Prototype”.

→ 2014-03-26

uxdtoday: “When you don’t consider UX/UI in design: These pencils were withdrawn from US schools” – @raju

→ 2014-03-26

sketchplanations: Mobile is snorkelling. Desktop is diving. Metaphors for interface design from Rachel Hinman via Mobile First.

→ 2014-03-16

At Realmac we went this route with Ember, but we built in a slight twist. We try and guide the customer so …